Minimize Dynamic Island, show direction letters instead of signs, fix inverted pitch bubble

- Dynamic Island now shows only the level icon (compact/minimal); the
  bubble, instruction text, and numbers move to the shared lock
  screen/CarPlay ActivityView, which iOS renders identically on both
  surfaces (no separate CarPlay layout API exists for this).
- Replace +/- signs with a leading direction letter (H/F for Heck-
  Front, R/L for rechts-links) via a new shared LevelDirectionFormatting
  helper, used by the level screen, alignment assistant, and dashboard
  card. The generic "Messwerte" list keeps raw signed values.
- Live Activity's instruction now reads as two lines ("Heck steht
  höher 1.8°" / "links steht höher 0.9°") instead of a sentence plus a
  separate number column.
- Fix the bubble level graphic's pitch axis being inverted (front/rear
  reversed) in all three copies (app, watch, Live Activity widget) —
  confirmed against the known-correct VehicleTiltView orientation.
- Dashboard card shows pitch and roll side by side, large, without the
  "Längsneigung"/"Querneigung" labels, for the leveling device.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
fototeddy
2026-09-05 01:03:37 +02:00
co-authored by Claude Sonnet 5
parent 9a3b5cb472
commit 4a8a40eea2
6 changed files with 107 additions and 58 deletions
+7 -6
View File
@@ -76,8 +76,9 @@ struct LevelBubble: View {
.fill(bubbleColor)
.frame(width: bubble, height: bubble)
// Positiver Pitch heisst: das Heck steht höher, die Blase
// wandert also nach oben in der Ansicht nach hinten.
.offset(x: offsetX, y: -offsetY)
// wandert also nach unten in der Ansicht nach hinten.
// Muss zur "Fahrzeug"-Ansicht (VehicleTiltView) passen.
.offset(x: offsetX, y: offsetY)
.animation(.spring(duration: 0.35), value: offsetX)
.animation(.spring(duration: 0.35), value: offsetY)
.opacity(pitch == nil && roll == nil ? 0.25 : 1)
@@ -138,8 +139,8 @@ struct LevelControls: View {
}
HStack(spacing: 24) {
reading("Längs", state.pitch)
reading("Quer", state.roll)
reading("Längs", LevelDirectionFormatting.pitchTile(state.pitch))
reading("Quer", LevelDirectionFormatting.rollTile(state.roll))
}
}
.frame(maxWidth: .infinity)
@@ -239,9 +240,9 @@ struct LevelControls: View {
state.isKnownUncalibrated ? "Nullpunkt fehlt" : device.sensorOrientation.summary
}
private func reading(_ title: String, _ value: Double?) -> some View {
private func reading(_ title: String, _ text: String) -> some View {
VStack(spacing: 2) {
Text(value.map { String(format: "%.1f°", $0) } ?? "")
Text(text)
.font(.title2.weight(.semibold).monospacedDigit())
Text(title)
.font(.caption)